Mechwarrior Online: Surviving Yesterday Pt 2

Alpha Strike A beta is meant to hunt down bugs and tweak game design. However, it is not a replacement for alpha feature development. Mechwarrior Online‘s game-balance with weapons and mechs were essentially broken at beta. Network issues abounded, causing many players to experience Mechwarrior 3-style lag and rubber-banding. The rising chorus of complaints on the forums began to reach fever pitch. The initial goodwill of long-suffering fans to their franchise-rescuing developers melted like a […]

Mechwarrior Online: Surviving Yesterday Pt 1

A Blast From The Past For the most part, Mechwarrior Online avoided the technical pratfalls of Mechwarrior 3‘s broken AI and poor multiplayer, and completely avoided Mechwarrior 4‘s fan uproar over simpler, faster gameplay. However, it did suffer from the one constant illness every game in the series (with the exception of Mechwarrior 1) fell prey to: a publisher burning the IP to the ground in an attempt to suck every last cent from the […]

Mechwarrior Franchise: Heavy Metal Zombie

It’s still alive after all these years! I can remember thinking something along those lines when seeing the first news post about Mechwarrior Online a couple of years ago. I felt the familiar surge of mixed emotions rise up once again: excitement instantly tinged with fear and horror at how badly this might end. Like seeing a shambling zombie rise from the grave for the sixth time. Much like the land of Mordor, one does […]